JohnDong
Member
- Nov 1, 2016
- 11
- 7
- 38
Not sure if this should be in here but I guess I'll see.
Apparently it's possible to send a clientupdate message to the server like this:
^ this would cause the client to show the gamescom 2016 badge.
I tested it with the TS3Client that @Splamy made:
This is an image of it working:
Apparently it's possible to send a clientupdate message to the server like this:
Code:
clientupdate client_badges=overwolf=0:badges=50bbdbc8-0f2a-46eb-9808-602225b49627 return_code=__1_
I tested it with the TS3Client that @Splamy made:
C#:
string[] badges = {
"1cb07348-34a4-4741-b50f-c41e584370f7",
"50bbdbc8-0f2a-46eb-9808-602225b49627",
"d95f9901-c42d-4bac-8849-7164fd9e2310",
"62444179-0d99-42ba-a45c-c6b1557d079a",
"d95f9901-c42d-4bac-8849-7164fd9e2310",
"450f81c1-ab41-4211-a338-222fa94ed157",
"c9e97536-5a2d-4c8e-a135-af404587a472",
"94ec66de-5940-4e38-b002-970df0cf6c94",
"534c9582-ab02-4267-aec6-2d94361daa2a",
"34dbfa8f-bd27-494c-aa08-a312fc0bb240",
"7d9fa2b1-b6fa-47ad-9838-c239a4ddd116"
};
string combined = String.Join(",", new string[] {
badges[0],
badges[1],
badges[2]
});
tfc.Send("clientupdate",
new CommandParameter("client_badges", "overwolf=0:badges=" + combined),
new CommandParameter("return_code", "__1_")
);
This is an image of it working:
Last edited: