WolverinDEV
Restricted
- Sep 21, 2015
- 42
- 31
- 62
Well this TS dosnt look like a self coded server. I guess is just a vanilla server with some changed variables via Cheat Engine.
Do you have any proof like code?
Well this TS dosnt look like a self coded server. I guess is just a vanilla server with some changed variables via Cheat Engine.
proof on screenshot: The welcome message in init server is different for each client - "Witaj, *nickname*"Well this TS dosnt look like a self coded server. I guess is just a vanilla server with some changed variables via Cheat Engine.
Do you have any proof like code?
Thanks for the great work! Unfortunately I have found a small problem, when I want to send client update with result code (eg:
clientupdate client_badges=overwolf=0:badges=f22c22f1-8e2d-4d99-8de9-f352dc26ac5b return_code=__2_
) I get disconnected with reason <18:17:22> Disconnected from server (invalid parameter)
And also Error getting client nickname
is printed in the consoleSorry, I pasted wrong code. I sendreplace(spaces) with
~s
So you'd have to send~cmdclientupdate~sclient_badges=overwolf=0:badges=f22c22f1-8e2d-4d99-8de9-f352dc26ac5b
~cmdclientupdate~sclient_badges=overwolf=0:badges=f22c22f1-8e2d-4d99-8de9-f352dc26ac5b~sreturn_code=__1_
Which results in client disconnecthttps://forum.teamspeak.com/threads/58748-C-Plugin-WrapperI wish there was a C# Plugin API wrapper
Dead link unfortunately
Thanks but that guy apparently doesn't care since he didn't include a file to make his project load...